When a mysterious and deadly epidemic breaks out in Atlanta, a vast urban quarantine is quickly enforced, forcing those stuck on the inside to fight for their lives while local and federal officials desperately search for a cure. Trying to keep the peace on the streets is police officer Lex Carnahan, who has quickly risen through the ranks of the Atlanta PD. But Lex's job becomes even harder when he learns that his longtime girlfriend, Jana, and his best friend and fellow officer Jake, are trapped within the cordoned area. Also quarantined in viral ground zero is 17 year-old Teresa, who is eight months pregnant and now separated from her boyfriend on the other side; Katie Frank, an elementary school teacher now placed on lockdown with her entire class, including her young son; and CDC researcher Dr. Victor Cannerts, the doctor who initially made the controversial call to quarantine the area and is now racing to find a cure for the virus. On the outside, Dr. Sabine Lommers is leading the government efforts to contain the outbreak, and has asked for Lex's help in enforcing the cordon - which grows increasingly difficult as the public trust deteriorates. And the public has reason to be wary, as journalist Leo begins unraveling a conspiracy, finding that something doesn't add up in the official story being told. Torn apart from their loved ones, the survivors trapped within the cordon are fighting against not only fatal infection, but also isolation, fear, and the disintegration of society around them. But as they begin to gain each other's trust, hope remains, and on either side of the cordon unlikely heroes will rise.
Limited Event Series
Runtime: 60 minutes
Containment - SCP – Containment Breach - Netflix
SCP – Containment Breach is a free and open source indie supernatural horror video game developed by Joonas Rikkonen (“Regalis”) and Third Subdivision Studio. It is based on the paranormal fiction stories of the SCP Foundation website, and played from the perspective of a “Class-D” test subject. The purpose of the game is to escape from an underground containment center, containing scientific anomalies for the purpose of research, in the situation of a complete security breach leading to the escape of the contained anomalies from their enclosures. The game has a procedurally generated play area created from a random selection of pre-existing rooms and hallways, and are strung together to create the facility which is played in.
Containment - Production - Netflix
The game was created by Finnish developer Joonas Rikkonen. Prior to creating SCP – Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, “I was too lazy to start learning some other language or engine.” As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting. The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
And while Rikkonen found them to be “a somewhat cheap way of scaring people”, he implemented a number of jump scares to “keep the players on their toes.” He explained, “When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares.” When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a “pipe dream”. However, after the success of the game Rikkonen decided to pursue game programming at the University of Turku. Starting from v1.3 onwards a group of independent game developer called Third Subvision Studio assist Regalis with working on SCP - Containment Breach. Third Subvision produced also a good on MODDB and IndieDB rated modification of SCP called “SCP - Nine-Tailed Fox”.
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.
Containment - References - Netflix